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Abilities & Accessories

Every Lunari has an ability. It comes from its body and its first element, so there is nothing to unlock: it's already there.

Abilities work in every turn-based fight: wild, boss, raid, PvP and training. The Tower uses their passive half.

Commands

Command Description
/view Your Lunari's ability is the Ability row in its Overview. Awaken it from Actions with an Awakening Stone.
/lunadextype:Anatomy Each body's trait and the elements that are Resonant with it. (no options)
/lunadextype:Elements Each element's ability effect, its Stats up and Stats down, and its Resonant bodies. (no options)

How It Works

The name
The body gives the trait, the element gives the effect and the first word. An Abyss Fox is Abyssal Ferocity, and its effect is Fear.
Two halves
The passive half always works, like extra dodge or less damage taken. The effect half lands on the target once per battle.
Use button
Beasts, Mythics, Insects and Glyphs fire their effect with the Use button on the battle panel. Press it, and your next attack lands it for sure.
Automatic
Every other trait fires on its own: when hit, on a dodge, at low HP, at battle start or on a lethal hit.
Resonant
When the element suits the body, the ability is 1.5x stronger. The anatomy and element pages list the pairs.
Rarity
Rarer Lunari have stronger abilities, from x0.6 at Common to x1.1 at Mythical.
No stun locks
A Lunari that stuns, freezes, puts to sleep, paralyzes or seals can't do it again for 3 turns, and the target can't be controlled again on its next turn. This counts for moves too.
40% caps
Dodge, damage reduction and armor pierce each stop at 40%, however many sources stack.
Element stats
An element's page shows Stats up and Stats down, the stats its species lean into.
Awakened
About 1 in 1,000 Lunari is born Awakened (✦). Its ability is 25% stronger and does its once-per-battle things twice.
Awakened chances
0.1% at birth, 0.5% with one Awakened parent, 1% with two.
Awakening Stone
Clear Tower floor 150, 200 or 250 (once a season each) for a Stone, then use it in /view, Actions, Awaken.
Accessories
Every element has a Ring and a Bracelet. On a Lunari of that element they add their own effect; on any other they give stats only.
Ring and Bracelet
The Ring (forging Lv 13) gives 80% of the Bracelet's effect (forging Lv 16). Both are forged from a region's rarest mined resource, and Epic, Legendary and Mythical chests can drop them.

The Traits

Every body has one trait. Numbers are at full strength (Legendary, not Resonant).

TraitBodiesWhat it doesFires
🌊 Tidal Flow Aquatic, Amphibian Below half HP: heals 5% a turn. 30% chance each turn below half HP to apply its element's effect. On its own
🪶 Gale Step Avian +10% dodge. 50% chance on a dodge to apply its element's effect. On its own
🐾 Ferocity Beast First hit +20%. 30% chance on its attacks to apply its element's effect. Use button
🦖 Primal Roar Dinosaur Applies its element's effect at battle start. On its own
🔮 Mystic Ward Fantasy Starts with a 10% HP shield. Applies its element's effect when the shield breaks. On its own
🔤 Spell Chain Alphabet Every 3rd attack +25%. 60% chance on that attack to apply its element's effect. Use button
🐞 Swarm Insect +10% crit chance. 60% chance on a crit to apply its element's effect. Use button
👑 Legend's Might Mythic +10% damage at full HP. 30% chance on its attacks to apply its element's effect. Use button
🪨 Last Stand Food, Toy, Tech, Treasure, Space, Stationery, Weapon, Vehicle, Special Survives one lethal hit at 1 HP. Then applies its element's effect. On its own
🌱 Photosynthesis Plant, Fruit & veg Heals 3% a turn. 20% chance when hit to apply its element's effect to the attacker. On its own
🦎 Scaled Hide Reptile Takes 10% less damage. 25% chance when hit to apply its element's effect to the attacker. On its own

Element Effects

The element decides which effect the trait lands, and the first word of the name.

EffectElementsWhat it does
Accuracy Down Ash, Holographic, Ink, Paint, Pixel, Prism, Sand Target is likelier to miss.
Attack Down Hatchling, Lovely Target deals less damage.
Attack Up Mecha, Radiant, Steam Deals more damage.
Bleed Blood, Paper Target loses HP at the start of each of its turns.
Burn Fire, Heat, Lava, Nuclear, Plasma Target loses HP at the start of each of its turns.
Cleanse Aurora Removes its negative effects.
Crit Up Candy, Chaos, Chroma Higher crit chance.
Curse Corruption, Ghost, Nightmare Target loses HP at the start of each of its turns.
Defense Up Clockwork, Earth Takes less damage.
Evasion Up Balloon, Bubble, Wind Harder to hit.
Execute Shadow Deals 30% more to a target below 25% HP.
Fear Abyss Target deals less damage while it lasts.
Freeze Frost, Ice Target loses its next turn.
Magic Down Dark Target's magic deals less damage.
Mark Alien, Arcane Target takes more damage until it wears off.
Mirror Crystal Bounces 30% of the next magic hit back.
Momentum Mutation Attack grows 5%, up to 40%.
Nullify Void Removes one of the target's buffs.
Paralyze Electric, Glitch, Neon, Storm Target may lose each turn while it lasts.
Pierce Light Ignores 20% of the target's Defense.
Poison Bio, Poison, Radiation, Toxic Target loses HP at the start of each of its turns.
Regen Bloom, Nature, Water, Wood Recovers HP each turn.
Seal Order Target's strongest move is locked for 1 turn.
Shield Astral, Royal, Toy Absorbs part of incoming hits.
Sleep Dream, Lunar, Plush Target loses its next turn.
Slow Caramel, Chocolate, Frosting, Honey, Jelly, Sugar Target deals less damage while it lasts.
Speed Down Clay, Time Target gets slower, so it's likelier to be hit first.
Stun Gravity, Magnet, Psychic, Sound Target loses its next turn.
Thorns Glass, Metal Attackers take back 15% of the damage they deal.

Accessory Sets

Each set is a Ring and a Bracelet, forged from its region's rarest mined resource. Numbers are the Bracelet's; the Ring gives 80%.

SetRegionElement effects
🎨 Canvas Creative Canvas Realm
Ink: its move effects are 15% likelier to land
Paint: after a Paint move: +15% ATK, MAG and RES for 2 turns
Paper: +15% dodge
Clay: takes 15% less from physical hits
Chroma: +15% crit chance
🌫️ Dusk Duskmire Hollow
Ghost: +20% dodge
Shadow: +25% damage to a foe below 25% HP
Corruption: 15% chance a hit strips an enemy buff
🔥 Ember Embercrag
Fire: its damage over time ticks 30% harder
Lava: physical hits deal 15% more
Ash: its move effects are 15% likelier to land
⚙️ Gearwork Mechara Grid
Metal: takes 20% less from physical hits
Clockwork: +15% crit chance
Mecha: physical hits deal 15% more
Neon: after a Neon move: +15% ATK, MAG and RES for 2 turns
👾 Glitch Digital Glitch Realm
Glitch: +20% dodge
Pixel: +15% crit chance
Holographic: 15% chance a hit strips an enemy buff
💀 Grim Grimveil Abyss
Abyss: +25% damage to a foe below 25% HP
Nightmare: below half HP: +20% damage
Toxic: its damage over time ticks 30% harder
☢️ Hazard Hazard Core
Heat: physical hits deal 15% more
Nuclear: below half HP: +25% damage
Plasma: ignores 20% of Defense and Resistance
Radiation: its damage over time ticks 30% harder
Steam: starts each battle with a 15% HP shield
🔮 Mindspark Arcane Mind
Arcane: magic hits deal 15% more
Dream: heals 4% HP each turn
Psychic: ignores 20% of Defense and Resistance
Sound: its move effects are 15% likelier to land
🌙 Moonlit Lunara Grove
Nature: heals 4% HP each turn
Wind: +20% Speed
Lunar: 25% chance each turn to clear one negative effect
Aurora: after an Aurora move: +15% ATK, MAG and RES for 2 turns
⏳ Paradox Temporal Paradox
Time: 25% chance each turn to clear one negative effect
Chaos: +20% crit chance
Order: 30% chance to shrug off stun, freeze, sleep, paralyze and seal
Sand: +15% dodge
🦴 Primal Primordia Basin
Earth: takes 20% less from physical hits
Blood: heals 15% of the damage it deals
Mutation: below half HP: +20% damage
Bio: 25% chance each turn to clear one negative effect
⭐ Starfall Nebulon Drift
Astral: magic hits deal 15% more
Prism: +15% dodge
Royal: 30% chance to shrug off stun, freeze, sleep, paralyze and seal
⛈️ Storm Stormspire Peaks
Storm: +15% crit chance
Electric: +20% Speed
Gravity: ignores 20% of Defense and Resistance
Frost: its move effects are 15% likelier to land
🍬 Sugar Sugarshock Fields
Candy: heals 10% of the damage it deals
Caramel: takes 15% less from physical hits
Chocolate: heals 4% HP each turn
Frosting: starts each battle with a 15% HP shield
Jelly: attackers take 15% of their damage back
Sugar: +20% Speed
🌊 Tidal Tidewhisper Coast
Water: heals 10% of the damage it deals
Ice: takes 20% less from physical hits
Crystal: attackers take 15% of their damage back
Glass: +25% damage to a foe below 25% HP
🧸 Toybox Toybox Realm
Balloon: +15% dodge
Bubble: starts each battle with a 15% HP shield
Honey: heals 4% HP each turn
Plush: takes 15% less from physical hits
Toy: attackers take 15% of their damage back
Hatchling: 30% chance to shrug off stun, freeze, sleep, paralyze and seal
Lovely: heals 10% of the damage it deals
🌿 Verdant Verdant Wilds
Poison: its damage over time ticks 30% harder
Bloom: heals 10% of the damage it deals
Wood: takes 20% less from physical hits
🌑 Voidlight Nebulon Drift
Dark: enemy magic hits deal 25% less to it
Light: ignores 25% of Defense and Resistance, hits through shields
Void: +10% Defense, 15% chance a hit strips an enemy buff
Radiant: after a Radiant move, Fluxing Shine: +15% ATK, MAG, RES for 2 turns
👽 Xeno Xenora Void
Alien: 15% chance a hit strips an enemy buff
Magnet: its move effects are 15% likelier to land

Tips

Pick a body and element that are Resonant for the strongest ability.

Save the Use button for the hit that matters, like a stun right before a boss's big attack.

Breed two Awakened Lunari for the best shot at another.

Wear the accessory set that matches your Lunari's element, or it's only stats.