Abilities & Accessories
Every Lunari has an ability. It comes from its body and its first element, so there is nothing to unlock: it's already there.
Abilities work in every turn-based fight: wild, boss, raid, PvP and training. The Tower uses their passive half.
Commands
| Command | Description |
|---|---|
/view |
Your Lunari's ability is the Ability row in its Overview. Awaken it from Actions with an Awakening Stone. |
/lunadextype:Anatomy |
Each body's trait and the elements that are Resonant with it. (no options) |
/lunadextype:Elements |
Each element's ability effect, its Stats up and Stats down, and its Resonant bodies. (no options) |
How It Works
/view, Actions, Awaken.The Traits
Every body has one trait. Numbers are at full strength (Legendary, not Resonant).
| Trait | Bodies | What it does | Fires |
|---|---|---|---|
| 🌊 Tidal Flow | Aquatic, Amphibian | Below half HP: heals 5% a turn. 30% chance each turn below half HP to apply its element's effect. | On its own |
| 🪶 Gale Step | Avian | +10% dodge. 50% chance on a dodge to apply its element's effect. | On its own |
| 🐾 Ferocity | Beast | First hit +20%. 30% chance on its attacks to apply its element's effect. | Use button |
| 🦖 Primal Roar | Dinosaur | Applies its element's effect at battle start. | On its own |
| 🔮 Mystic Ward | Fantasy | Starts with a 10% HP shield. Applies its element's effect when the shield breaks. | On its own |
| 🔤 Spell Chain | Alphabet | Every 3rd attack +25%. 60% chance on that attack to apply its element's effect. | Use button |
| 🐞 Swarm | Insect | +10% crit chance. 60% chance on a crit to apply its element's effect. | Use button |
| 👑 Legend's Might | Mythic | +10% damage at full HP. 30% chance on its attacks to apply its element's effect. | Use button |
| 🪨 Last Stand | Food, Toy, Tech, Treasure, Space, Stationery, Weapon, Vehicle, Special | Survives one lethal hit at 1 HP. Then applies its element's effect. | On its own |
| 🌱 Photosynthesis | Plant, Fruit & veg | Heals 3% a turn. 20% chance when hit to apply its element's effect to the attacker. | On its own |
| 🦎 Scaled Hide | Reptile | Takes 10% less damage. 25% chance when hit to apply its element's effect to the attacker. | On its own |
Element Effects
The element decides which effect the trait lands, and the first word of the name.
| Effect | Elements | What it does |
|---|---|---|
| Accuracy Down | Ash, Holographic, Ink, Paint, Pixel, Prism, Sand | Target is likelier to miss. |
| Attack Down | Hatchling, Lovely | Target deals less damage. |
| Attack Up | Mecha, Radiant, Steam | Deals more damage. |
| Bleed | Blood, Paper | Target loses HP at the start of each of its turns. |
| Burn | Fire, Heat, Lava, Nuclear, Plasma | Target loses HP at the start of each of its turns. |
| Cleanse | Aurora | Removes its negative effects. |
| Crit Up | Candy, Chaos, Chroma | Higher crit chance. |
| Curse | Corruption, Ghost, Nightmare | Target loses HP at the start of each of its turns. |
| Defense Up | Clockwork, Earth | Takes less damage. |
| Evasion Up | Balloon, Bubble, Wind | Harder to hit. |
| Execute | Shadow | Deals 30% more to a target below 25% HP. |
| Fear | Abyss | Target deals less damage while it lasts. |
| Freeze | Frost, Ice | Target loses its next turn. |
| Magic Down | Dark | Target's magic deals less damage. |
| Mark | Alien, Arcane | Target takes more damage until it wears off. |
| Mirror | Crystal | Bounces 30% of the next magic hit back. |
| Momentum | Mutation | Attack grows 5%, up to 40%. |
| Nullify | Void | Removes one of the target's buffs. |
| Paralyze | Electric, Glitch, Neon, Storm | Target may lose each turn while it lasts. |
| Pierce | Light | Ignores 20% of the target's Defense. |
| Poison | Bio, Poison, Radiation, Toxic | Target loses HP at the start of each of its turns. |
| Regen | Bloom, Nature, Water, Wood | Recovers HP each turn. |
| Seal | Order | Target's strongest move is locked for 1 turn. |
| Shield | Astral, Royal, Toy | Absorbs part of incoming hits. |
| Sleep | Dream, Lunar, Plush | Target loses its next turn. |
| Slow | Caramel, Chocolate, Frosting, Honey, Jelly, Sugar | Target deals less damage while it lasts. |
| Speed Down | Clay, Time | Target gets slower, so it's likelier to be hit first. |
| Stun | Gravity, Magnet, Psychic, Sound | Target loses its next turn. |
| Thorns | Glass, Metal | Attackers take back 15% of the damage they deal. |
Accessory Sets
Each set is a Ring and a Bracelet, forged from its region's rarest mined resource. Numbers are the Bracelet's; the Ring gives 80%.
| Set | Region | Element effects |
|---|---|---|
| 🎨 Canvas | Creative Canvas Realm | Ink: its move effects are 15% likelier to land Paint: after a Paint move: +15% ATK, MAG and RES for 2 turns Paper: +15% dodge Clay: takes 15% less from physical hits Chroma: +15% crit chance |
| 🌫️ Dusk | Duskmire Hollow | Ghost: +20% dodge Shadow: +25% damage to a foe below 25% HP Corruption: 15% chance a hit strips an enemy buff |
| 🔥 Ember | Embercrag | Fire: its damage over time ticks 30% harder Lava: physical hits deal 15% more Ash: its move effects are 15% likelier to land |
| ⚙️ Gearwork | Mechara Grid | Metal: takes 20% less from physical hits Clockwork: +15% crit chance Mecha: physical hits deal 15% more Neon: after a Neon move: +15% ATK, MAG and RES for 2 turns |
| 👾 Glitch | Digital Glitch Realm | Glitch: +20% dodge Pixel: +15% crit chance Holographic: 15% chance a hit strips an enemy buff |
| 💀 Grim | Grimveil Abyss | Abyss: +25% damage to a foe below 25% HP Nightmare: below half HP: +20% damage Toxic: its damage over time ticks 30% harder |
| ☢️ Hazard | Hazard Core | Heat: physical hits deal 15% more Nuclear: below half HP: +25% damage Plasma: ignores 20% of Defense and Resistance Radiation: its damage over time ticks 30% harder Steam: starts each battle with a 15% HP shield |
| 🔮 Mindspark | Arcane Mind | Arcane: magic hits deal 15% more Dream: heals 4% HP each turn Psychic: ignores 20% of Defense and Resistance Sound: its move effects are 15% likelier to land |
| 🌙 Moonlit | Lunara Grove | Nature: heals 4% HP each turn Wind: +20% Speed Lunar: 25% chance each turn to clear one negative effect Aurora: after an Aurora move: +15% ATK, MAG and RES for 2 turns |
| ⏳ Paradox | Temporal Paradox | Time: 25% chance each turn to clear one negative effect Chaos: +20% crit chance Order: 30% chance to shrug off stun, freeze, sleep, paralyze and seal Sand: +15% dodge |
| 🦴 Primal | Primordia Basin | Earth: takes 20% less from physical hits Blood: heals 15% of the damage it deals Mutation: below half HP: +20% damage Bio: 25% chance each turn to clear one negative effect |
| ⭐ Starfall | Nebulon Drift | Astral: magic hits deal 15% more Prism: +15% dodge Royal: 30% chance to shrug off stun, freeze, sleep, paralyze and seal |
| ⛈️ Storm | Stormspire Peaks | Storm: +15% crit chance Electric: +20% Speed Gravity: ignores 20% of Defense and Resistance Frost: its move effects are 15% likelier to land |
| 🍬 Sugar | Sugarshock Fields | Candy: heals 10% of the damage it deals Caramel: takes 15% less from physical hits Chocolate: heals 4% HP each turn Frosting: starts each battle with a 15% HP shield Jelly: attackers take 15% of their damage back Sugar: +20% Speed |
| 🌊 Tidal | Tidewhisper Coast | Water: heals 10% of the damage it deals Ice: takes 20% less from physical hits Crystal: attackers take 15% of their damage back Glass: +25% damage to a foe below 25% HP |
| 🧸 Toybox | Toybox Realm | Balloon: +15% dodge Bubble: starts each battle with a 15% HP shield Honey: heals 4% HP each turn Plush: takes 15% less from physical hits Toy: attackers take 15% of their damage back Hatchling: 30% chance to shrug off stun, freeze, sleep, paralyze and seal Lovely: heals 10% of the damage it deals |
| 🌿 Verdant | Verdant Wilds | Poison: its damage over time ticks 30% harder Bloom: heals 10% of the damage it deals Wood: takes 20% less from physical hits |
| 🌑 Voidlight | Nebulon Drift | Dark: enemy magic hits deal 25% less to it Light: ignores 25% of Defense and Resistance, hits through shields Void: +10% Defense, 15% chance a hit strips an enemy buff Radiant: after a Radiant move, Fluxing Shine: +15% ATK, MAG, RES for 2 turns |
| 👽 Xeno | Xenora Void | Alien: 15% chance a hit strips an enemy buff Magnet: its move effects are 15% likelier to land |
Tips
Pick a body and element that are Resonant for the strongest ability.
Save the Use button for the hit that matters, like a stun right before a boss's big attack.
Breed two Awakened Lunari for the best shot at another.
Wear the accessory set that matches your Lunari's element, or it's only stats.