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Arcade

The Arcade is a set of quick games that pay Arcade Tickets — a currency that only exists inside it.

Tickets never come out of the main economy, and nothing you own is ever at risk: a lost round costs you nothing but the round.

Commands

Command Description
/minigames Open the Arcade hub, pick a game, or check your stats.
Options
type Which game to play, or Arcade Shop / My stats
difficulty Easy / Normal / Hard, on games that have modes

How It Works

Arcade Tickets
Won from every round, win or lose. They can't be traded, sold or given away.
Arcade Shop
The only place tickets are spent — eggs, shards and boosters, each with its own per-day limit.
Daily Limits
Each game pays for a set number of rounds per day and caps its tickets. Keep playing past the cap, it just stops paying — resets midnight UTC.
Difficulty
Hard multiplies the win payout by 1.75 and Easy by 0.75, and only the win — a failed Hard round is worth no more than a failed Easy one.
Head-to-Head Payouts
Nothing is staked — both players earn tickets, the winner more, the loser still gets the participation floor.
Round Timers
Solo, adventure and crafting rounds run an hour, so take your time. Head-to-head and party rounds run 10 minutes because someone else is waiting.
Limit Resets
Daily limits reset midnight UTC, weekly Monday 00:00 UTC, monthly on the 1st.
Prize Drops
The five adventure games drop shop-grade prizes as well as materials — boosters, eggs and shards. Rarer prizes are rarer rolls.
Cosmetic and Rank Shards
10 of each per week from the Arcade Shop, on top of the one a day from your daily claim. They also drop from the adventure games.
Dex Eggs
Arcade-only eggs that hatch the exact Lunari you name by dex number. Open one from /inventory and confirm against its picture before anything is spent.
Dex Egg Rarity
A Rare Dex Egg only hatches a Rare Lunari. You can name any Lunari in the dex, discovered or not.
Dex Egg Stock
Common 5/week, Uncommon 3/week, Rare 2/week, Epic 1/week, Legendary 1 per month. Prices run 50 / 120 / 280 / 550 / 1,000 tickets.
Solo Games
Guess the Number
Higher/lower deduction — fewer guesses used means a bigger payout.
Guess the Element
A real Lunari appears; name its element from four plausible choices. One guess.
Code Breaker
Crack a hidden sequence of elements from exact/misplaced hints, Mastermind style.
Word Scramble
Unscramble a word from the Lunari encyclopedia — anatomy and element names.
Odd One Out
Four Lunari, three share a stated trait. Pick the one that doesn't.
Element Sequence
A line-up of element icons flashes up, then you play it back. One more each round.
Memory Match
Turn over element cards and pair them up. Fewer moves means a bigger payout.
Lost Lunari
Word guessing letter by letter. Every miss rolls fog over the Lunari.
Reaction Test
Wait for one named Lunari to appear, then hit it. Moving early loses the round.
Recipe Rush
Shown what goes into a real recipe, guess what it makes. Read-only, never touches your crafting.
Anatomy Silhouette
Name the anatomy from its outline. Easy is mascots, Hard is animals, birds, fish and insects, which look alike in silhouette — harder pays more.
Egg Mystery
Clues built from real Lunari data narrow four candidates to one. Extra clues cost score.
Adventure Games
Treasure Cave
Push deeper for bigger rooms or escape with what you're carrying — a collapse costs everything unbanked. Drops real materials too, capped separately from tickets.
Dungeon Doors
Three unmarked doors a floor — treasure, traps, supplies or a way out. Banked treasure is always kept.
Trailblaze
A branching overland journey where every choice describes itself, so the risk is informed.
Lunari Fishing
Cast, wait for the bite, then reel. Striking early wastes the cast; every fish landed is a loot roll.
Head-to-Head
Rock Paper Scissors
Best of three. Both picks stay hidden until each player has locked in.
Tic-Tac-Toe
One 4x4 board, four in a row. A wider grid only makes the match longer, not harder, so there are no modes.
Connect 4
Drop a Lunari down a column and line up four in any direction.
Quick Draw
Wait for the signal, then be first to press. Moving early hands the win to your opponent.
Party Games

Open a lobby with /minigames, others press Join, the host starts it. Every seat is paid, and a party round pays a 25% premium because getting a lobby together is the hardest round in the arcade to start.

Lucky Tiles
Everyone picks a tile, some fall, whoever's standing there is out.
Falling Platforms
Like Lucky Tiles but with three lives and a warning before the drop.
Creature Derby
The bot fields six racers, you back one — nothing is staked, calling it right just pays more.
Lunari Race
Race your own Lunari over several rounds, choosing Steady, Sprint or Risk It each time.
Would You Rather
A server poll. The side with the most votes earns more; a dead heat pays every voter the same.

What Each Game Pays

A round is priced by how long it takes to play, so each table runs from the quickest game at the top to the longest at the bottom. The long games pay far more per round and hold far more tickets a day; the quick one-pick games pay a little and fill up fast, so they are a snack rather than the fastest way to earn.

Win cells read scraped · typical · perfect — the same win scored 0, 70 and 100 — and include the participation floor. Loss is what a round pays when you do not win it, in any mode. Cap / day is the ceiling on tickets from that game per UTC day; past it the game still plays, it just stops paying.

Solo Games · one player, three modes on most

Game LossEasy Normal HardCap / day
Guess the Element 1 3 · 4 · 5 100
Reaction Test 1 3 · 4 · 5 100
Recipe Rush 1 3 · 4 · 5 75
Odd One Out 13 · 4 · 5 4 · 5 · 6 5 · 8 · 10115
Anatomy Silhouette 13 · 4 · 5 4 · 5 · 6 5 · 8 · 1085
Word Scramble 14 · 5 · 6 5 · 7 · 8 7 · 11 · 13125
Guess the Number 26 · 8 · 10 7 · 11 · 12 11 · 17 · 20185
Hatch Match 28 · 12 · 13 10 · 15 · 17 15 · 24 · 28205
Lost Lunari 28 · 12 · 14 10 · 16 · 18 16 · 26 · 30220
Element Sequence 413 · 20 · 23 17 · 25 · 29 26 · 41 · 48290
Memory Match 516 · 23 · 27 20 · 30 · 34 30 · 48 · 56345
Code Breaker 518 · 27 · 31 22 · 34 · 39 35 · 56 · 65385

Adventure Games · tickets on top of the drop tables below

Game LossEasy Normal HardCap / day
Egg Mystery 14 · 5 · 6 5 · 7 · 8 7 · 11 · 13100
Dungeon Doors 26 · 8 · 10 7 · 11 · 12 11 · 17 · 2095
Trailblaze 27 · 10 · 11 8 · 12 · 14 13 · 20 · 23110
Treasure Cave 27 · 10 · 11 8 · 12 · 14 13 · 20 · 23115
Lunari Fishing 28 · 12 · 14 10 · 16 · 18 16 · 26 · 30185

Head-to-Head · both players are paid, the winner more

Game LossWinCap / day
Quick Draw 13 · 4 · 465
Rock Paper Scissors 16 · 9 · 10145
Tic-Tac-Toe 29 · 13 · 15180
Connect 4 312 · 18 · 21210

Party Games · every seat is paid, at a 25% premium

Game LossWinCap / day
Would You Rather 16 · 9 · 1040
Creature Derby 28 · 11 · 13155
Lucky Tiles 314 · 22 · 25245
Lunari Race 315 · 23 · 26265
Falling Platforms 417 · 26 · 30295

Head-to-head rounds pay a quarter less than a solo round of the same length, because two players can arrange as many matches as they like between them. Party rounds pay a quarter more, because a lobby needs three or more people to turn up and stay to the end.

What the Adventure Games Drop

Five games pay real items on top of tickets. Each run earns loot rolls — one per room, door or catch you carry out — and every roll picks one line below. Rolls are capped per day, separately from the ticket cap.

Treasure Cave · up to 12 items a day

Drop Per roll Chance
Stone 1–3 19.99%
Wood 1–3 19.99%
Coal 1–2 13.32%
Fiber 1–2 13.32%
Iron Ore 1–2 7.99%
Bone 1–2 6.66%
Feather 1–2 6.66%
Amber Shard 1 2%
Gold BoosterPrize 1 1.6%
XP BoosterPrize 1 1.6%
Cosmetic ShardPrize 1 1.33%
Fossil Shard 1 1.33%
Rank ShardPrize 1 1.33%
Common Egg (Random)Prize 1 1.13%
Common Dex EggPrize 1 0.67%
Uncommon Egg (Random)Prize 1 0.43%
Uncommon Dex EggPrize 1 0.27%
Rare Egg (Random)Prize 1 0.17%
Rare Dex EggPrize 1 0.1%
Epic Dex EggPrize 1 0.07%
Legendary Dex EggPrize 1 0.03%

Dungeon Doors · up to 10 items a day

Drop Per roll Chance
Stone 1–3 21.65%
Coal 1–2 19.98%
Iron Ore 1–2 16.65%
Brick 1–2 11.66%
Cloth 1–2 8.33%
Bone 1–2 6.66%
Amber Shard 1 2.5%
Gold BoosterPrize 1 2%
XP BoosterPrize 1 2%
Cosmetic ShardPrize 1 1.67%
Fossil Shard 1 1.67%
Rank ShardPrize 1 1.67%
Common Egg (Random)Prize 1 1.42%
Common Dex EggPrize 1 0.83%
Uncommon Egg (Random)Prize 1 0.54%
Uncommon Dex EggPrize 1 0.33%
Rare Egg (Random)Prize 1 0.21%
Rare Dex EggPrize 1 0.12%
Epic Dex EggPrize 1 0.08%
Legendary Dex EggPrize 1 0.04%

Trailblaze · up to 10 items a day

Drop Per roll Chance
Wood 1–3 23.42%
Fiber 1–3 20.3%
Feather 1–2 14.05%
Food 1–2 10.93%
Bone 1–2 9.37%
Stone 1–2 7.81%
Amber Shard 1 2.34%
Gold BoosterPrize 1 1.87%
XP BoosterPrize 1 1.87%
Cosmetic ShardPrize 1 1.56%
Fossil Shard 1 1.56%
Rank ShardPrize 1 1.56%
Common Egg (Random)Prize 1 1.33%
Common Dex EggPrize 1 0.78%
Uncommon Egg (Random)Prize 1 0.51%
Uncommon Dex EggPrize 1 0.31%
Rare Egg (Random)Prize 1 0.2%
Rare Dex EggPrize 1 0.12%
Epic Dex EggPrize 1 0.08%
Legendary Dex EggPrize 1 0.04%

Lunari Fishing · up to 8 items a day

Drop Per roll Chance
Food 1–2 30.06%
Fiber 1–2 21.22%
Bone 1–2 15.92%
Stone 1–2 10.61%
Amber Shard 1 6.19%
Fossil Shard 1 4.42%
Gold BoosterPrize 1 2.12%
XP BoosterPrize 1 2.12%
Cosmetic ShardPrize 1 1.77%
Rank ShardPrize 1 1.77%
Common Egg (Random)Prize 1 1.5%
Common Dex EggPrize 1 0.88%
Uncommon Egg (Random)Prize 1 0.57%
Uncommon Dex EggPrize 1 0.35%
Rare Egg (Random)Prize 1 0.22%
Rare Dex EggPrize 1 0.13%
Epic Dex EggPrize 1 0.09%
Legendary Dex EggPrize 1 0.04%

Egg Mystery · up to 6 items a day

Drop Per roll Chance
Cloth 1–2 24.76%
Feather 1–2 21.22%
Bone 1–2 15.92%
Amber Shard 1 14.15%
Fossil Shard 1 12.38%
Gold BoosterPrize 1 2.12%
XP BoosterPrize 1 2.12%
Cosmetic ShardPrize 1 1.77%
Rank ShardPrize 1 1.77%
Common Egg (Random)Prize 1 1.5%
Common Dex EggPrize 1 0.88%
Uncommon Egg (Random)Prize 1 0.57%
Uncommon Dex EggPrize 1 0.35%
Rare Egg (Random)Prize 1 0.22%
Rare Dex EggPrize 1 0.13%
Epic Dex EggPrize 1 0.09%
Legendary Dex EggPrize 1 0.04%

Prize lines are the shop-grade rewards — boosters, random and Dex eggs, and Cosmetic or Rank Shards. They are deliberately rare: about one roll in ten is a prize, and the rarer the prize the lower its share. Everything else is crafting material.

Tips

Play every game each day — the caps are per game, so spreading your rounds earns far more than grinding one.

On Guess the Number, halve the range every guess. Hard runs 1 to 1000 and gives you exactly the ten guesses that needs, so one wasted guess costs the round.

Finish a bad board instead of quitting. Giving up still counts as a played round.

Push deeper in the adventure games — every room you carry out is another loot roll.

Compare Reaction Test times against your own best. The trip to Discord and back makes everyone slower than a raw reflex test.