A host summons it with /titan, trainers press Join the Fight, and once the host starts it the Titan has 5 minutes to live. Beat the clock and it dies and your server's Titan Level goes up; run out of time and it escapes at the same level. Only the trainer who summoned it can press start early.
Every server has its own Titan ladder. Server admins pick who may summon with /mod type:Titan host role, and a server can start 2 Titans a day.
Your Team of 6 fights it. When the Lunari on the field faints the next one steps up, and when all six are down you are out for the round.
Commands
| Command |
Description |
/titan |
Check this server's live raid, or summon a new one.Options
action |
Start summons a Titan (needs the server's Titan host role) | channel |
Start only: where to run the raid |
|
/modtype:Titan host role |
Admins: pick the role that may summon a Titan in this server.Options
role |
The host role. mode:off clears it; omit both to see the current one |
|
/settingstype:Titan |
Switch between playing by hand and auto-play.Options
mode |
on = auto-play, off = manual, omit to toggle |
|
/list |
Build the Team of 6 you bring to a Titan. (no options) |
How It Works
Levels
Each server's Titan ladder runs 1 to 100. Every win pushes that server up one level; every escape leaves it where it was. Beat the top and the ladder starts again at Level 1. Servers are not linked: a new server starts at Level 1.
Server runs
A server can start 2 Titan rounds per day (UTC). A lobby that never started does not count. The main Luna support server has no limit.
Health
A Level 1 Titan has 35,000 HP and a Level 100 Titan has 65,041,577. It climbs steeply, so the higher rungs need real community turnout rather than a few strong trainers.
Element
Every Titan has an element, shown under its name and matching its artwork. Its 30-second attack carries that element, and your moves run against it through the normal matchups, so bring Lunari that resist it and moves it is weak to.
Raid bonus
Every trainer who joins raises EVERYONE's damage and rewards by 3%, up to 60% with 21 or more. Fighting alone is the slowest and worst-paid way to face a Titan.
Team bonus
Bring a full Team of 6 and your damage and rewards get 10% on top. Five or fewer gets nothing, so fill the team.
Element team
Bring a full Team of 6 that all share ONE element the Titan is weak to and every hit lands 5% harder, on top of the other bonuses. Check the Titan's element on its card before you pick the team.
Titan attack
Every 30 seconds the Titan strikes back at EVERY Lunari that has landed a hit on it this round. The one on the field takes the full strike, benched ones take a quarter of it. One strike takes at most half a Lunari's HP, unless the Titan is more than 5 levels above it.
Attack
Your Lunari's attack stat counts in full on a Titan, with no ceiling. Higher quality, rarity, gear, gems and Lunari Rank all make every hit land harder.
Gear
Every Lunari that lands a hit wears its gear once per round, like any other battle. Lunari that stayed on the bench do not.
Move cooldowns
Inside a Titan fight every move goes on a wall-clock cooldown of at least 5 seconds, even moves that have no cooldown in a normal battle. One move spammed on its own is the slowest way to fight it.
Qualifying
You need at least 5 landed attacks to earn anything. Join late if you like, damage you have already dealt always counts.
Prizes
Your damage, your rank and whether the Titan died decide how BIG your prize is; a random roll decides WHAT it is. The six outcomes are gems, gold, Lunari XP, Trainer XP, a chest, or an egg.
Podium prizes
Finish 1st or 2nd and gold, Lunari XP and Trainer XP drop out of your roll entirely. The top two win gems, a chest or an egg, which also makes a chest or egg far likelier there than further down the board.
Gems
The one prize with a hard ceiling, and the ceiling rises with the ladder. A Titan up to Level 10 pays at most 100 gems however hard you fight, climbing to 250 at Level 100. Contribution decides what you get up to that limit.
Chest and egg rarity
Rolled separately from the prize itself, and the same odds for everyone at every Titan level. Epic 78%, Legendary 19%, Mythical 3%. There is no rarity below epic, and no level or rank you have to reach first.
How many you get
Rarity trades quantity, so the better the roll the smaller the stack. Epic up to 4, Legendary up to 2, Mythical up to 1. A mythical is always a single chest or egg, however far you push the ladder. Contribution decides where you land under that limit.
Egg variety
An egg prize can be any egg the game has except a Dex Egg, which stays exclusive to the Lunari Arcade. That includes Anatomy Eggs, dual-element eggs and the select variants where you pick what hatches.
Ranking
The top 3 earn the most, the top 10 earn more than the rest, and everyone past the qualifying threshold earns something. Rank bonuses only pay when there was someone to beat: the Top 3 bonus is full with 4 or more trainers, the Top 10 bonus with 11 or more, and alone they pay nothing. The podium prize pool needs at least 3 trainers. Killing the Titan pays every qualifier a bonus on top.
Damage tiers
Three of them, and they get EASIER as the Titan gets stronger, because its defence climbs while your attack does not. A Lv.1 Titan wants roughly 32,508 personal damage for the top tier; a Lv.100 Titan wants about 6,670.
Daily limit
You can be PAID for 2 Titans a day, counted across every server you play in. Past that you can still fight and still rank on the leaderboard, you just stop earning until the next day. Titan Season XP follows the same rounds.
Your report
When the round ends, My Titan Report shows your total damage, your rank, your prize, and how much damage each of your six Lunari personally dealt. Prize Odds, next to it, lists every prize and its exact chance.
Auto-play
Turn it on in /settings and your team takes turns by itself, in your Lunari order. On its turn a Lunari fires all its ready moves in slot order, then the next one steps in. Your #1 jumps back in whenever all its moves are ready, unless 👥 Every Lunari is on. Your Lunari still take the Titan's attacks and still faint.
Auto Setup
Press ⚙️ Auto Setup on /titan to set your Lunari's turn order. With ⚡ Auto order on (the default), each fight orders your team best first against that Titan's element; pick a Lunari and press ✏️ Set position to fix your own order instead. The card shows each Lunari's and each move's damage per fight against the Titan level you pick with 🎚️, including that Titan's element. 👥 Every Lunari gives every team member a turn each lap. Locked while you're in a Titan.
Raid Bonus Table
Every hit on the Titan is multiplied by three things at once: how many trainers joined,
whether you brought a full Team of 6, and whether that team is built around one element
the Titan is weak to. The raid and team bonuses also scale your reward budget at the end
of the round; the element bonus is damage only, so it pays through the damage tiers.
| Trainers |
Raid only |
+ full team |
+ full team + element team |
| 1 (solo) |
×1.00 |
×1.10 |
×1.16 |
| 2 |
×1.03 |
×1.13 |
×1.19 |
| 3 |
×1.06 |
×1.17 |
×1.22 |
| 5 |
×1.12 |
×1.23 |
×1.29 |
| 8 |
×1.21 |
×1.33 |
×1.40 |
| 10 |
×1.27 |
×1.40 |
×1.47 |
| 15 |
×1.42 |
×1.56 |
×1.64 |
| 21+ |
×1.60 |
×1.76 |
×1.85 |
Raid: +3% per trainer past the first, flat from
21 trainers. Full team: +10%,
nothing for five or fewer. Element team: +5% when all six share one
element that is Strong against the Titan's. Rank bonuses scale with the field too: the Top 3 bonus is full
with 4 or more trainers, the Top 10 bonus with 11 or more, alone they pay nothing, and the podium prize pool
needs at least 3 trainers.
Tips
Fill all six team slots. Every extra Lunari is another full health bar and another fresh set of move cooldowns to burn through.
Teach every Lunari as many moves as it can learn. Cooldowns mean your damage is limited by how many moves are READY, so a Lunari with five moves out-damages the same Lunari with two.
Mix physical and magic moves. Physical is resisted by the Titan's Defense and magic by its Resistance, so carrying both means you always have something that lands well.
Level your Lunari. Damage scales with the attacker's level, so levelling is the single biggest lift to your Titan damage, use /view to spend pooled Lunari XP.
Forge and equip your gear. Weapons and equipment raise the attacking stats the damage formula reads, so a fully kitted Lunari hits noticeably harder than a bare one.
Check element matchups. Super effective moves deal 1.25x, and a move matching your own Lunari's element gets a further +20% STAB.
Keep attacking whenever a move comes off cooldown. Rank is decided by total damage, and the trainers who fill their downtime finish highest.