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Titan

The Titan is a server-wide raid. One enormous boss, one shared health bar, and every trainer in the channel hitting it at the same time — there are no turns and nobody waits for anyone else.

A host summons it with /titan, trainers press Join the Fight, and once the host starts it the Titan has 5 minutes to live. Beat the clock and it dies and the world's Titan Level goes up; run out of time and it escapes at the same level.

Your Team of 6 fights it. When the Lunari on the field faints the next one steps up, and when all six are down you are out for the round.

Commands

Command Description
/titan Check the live raid, or when the next Titan can be summoned. (no options)
/settingstype:Titan Switch between playing by hand and auto-play.
Options
mode on = auto-play, off = manual, omit to toggle
/list Build the Team of 6 you bring to a Titan. (no options)

How It Works

Levels
The Titan ladder runs 1 to 100. Every win pushes the world up one level; every escape leaves it where it was. Beat the top and the whole ladder resets to Level 1 and the Cycle counter goes up.
Health
A Level 1 Titan has 25,000 HP and a Level 100 Titan has 50,920,399. It climbs steeply, so the higher rungs need real community turnout rather than a few strong trainers.
Titan attack
Every 30 seconds the Titan strikes back at EVERY Lunari that has landed a hit on it this round — not just the one on the field. Benching a Lunari after it attacks does not shelter it.
Move cooldowns
Inside a Titan fight every move goes on a wall-clock cooldown of at least 5 seconds, even moves that have no cooldown in a normal battle. One move spammed on its own is the slowest way to fight it.
Qualifying
You need at least 5 landed attacks to earn anything. Join late if you like — damage you have already dealt always counts.
Prizes
Your damage, your rank and whether the Titan died decide how BIG your prize is; a random roll decides WHAT it is. The six outcomes are gems, gold, Lunari XP, Trainer XP, a chest, or an egg.
Ranking
The top 3 earn the most, the top 10 earn more than the rest, and everyone past the qualifying threshold earns something. Killing the Titan pays every qualifier a bonus on top.
Daily limit
You can be PAID for 2 Titans a day. Past that you can still fight and still rank on the leaderboard, you just stop earning until the next day.
Your report
When the round ends, My Titan Report shows your total damage, your rank, your prize, and how much damage each of your six Lunari personally dealt.
Auto-play
Turn it on in /settings and your team fights by itself, working through each Lunari's moves and rotating when they are all cooling. It is a convenience, not an advantage — your Lunari still take the Titan's attacks and still faint.

Tips

Fill all six team slots. Every extra Lunari is another full health bar and another fresh set of move cooldowns to burn through.

Teach every Lunari as many moves as it can learn. Cooldowns mean your damage is limited by how many moves are READY, so a Lunari with five moves out-damages the same Lunari with two.

Mix physical and magic moves. Physical is resisted by the Titan's Defense and magic by its Resistance, so carrying both means you always have something that lands well.

Level your Lunari. Damage scales with the attacker's level, so levelling is the single biggest lift to your Titan damage — use /view to spend pooled Lunari XP.

Forge and equip your gear. Weapons and equipment raise the attacking stats the damage formula reads, so a fully kitted Lunari hits noticeably harder than a bare one.

Check element matchups. Super effective moves deal 1.25x, and a move matching your own Lunari's element gets a further +20% STAB.

Keep attacking whenever a move comes off cooldown. Rank is decided by total damage, and the trainers who fill their downtime finish highest.